CiderFex
22nd November 2015, 01:37 AM
After noticing that the GP2 in Forza 6, a racing game franchise on the Xbox consoles, had the roof number of 0337 I posted on FB as to who the owner was in the hope that it was actually someone on FB, or if someone knew who the owner was.
p.s. Turn 10 are the game developers
http://images.tapatalk-cdn.com/15/11/21/27df9d94fc64f3974f1005ccec73a35d.jpghttp://images.tapatalk-cdn.com/15/11/21/28ae88d9caef5487e3b78f4dcf9fc5d8.jpghttp://images.tapatalk-cdn.com/15/11/21/c475a5ea148c47316e0e4dc00d25e9a8.jpg
Ryan S. Mclune replied with the below which is a nice story as to how his GP2 ended up in the actual game.
"Turn 10 contacted Seattle MINI who then contacted me looking for a stock GPII. I was very happy to offer up my GP for the photos. It was kind of exciting to have thousands of photos taken of Whitworth and he was pretty excited to be in the spotlight. Turn 10 takes photos of every angle of the car with markers so they have accurate measurements and perspective. The whole process, including swapping some great stories with their photographer, took probably 6 hours. I even pulled a wheel so the photographer could get shots of the caliper and coil-over. My only modifications are black UJ valve stems and a stubby ant. I put the stock ant on for the photos at the request of Turn 10. Oh, and a Craven dipstick which I reluctantly also swapped to stock for the photos. The photos are then cataloged back at Turn 10 (right side, left side, right headlight, left headlight, right door, etc.) The modelers go to work and sometime in the future the car arrives. It was first released in the Bondurant car pack for FM5 (http://www.forzamotorsport.net/en-us/news/fm5_bondurant_car_pack) and later a pack for FM2 and of course it is in FM6. That’s also the point in time I bought my first console since the PS1 and a wheel. I have 1 game on my XBone and that’s Forza for the sole purpose of driving my car in the game. At this point I think I’ve put more miles on the virtual 0337 than the real 0337 but that’s another story. I’ve tuned the in-game GP so it actually kind of drives like the GPII as well.
As far as including the number on the GP in the game that was a decision by Turn 10. A decision I favored and actually requested. The alternative for them would have been to use a number that didn’t exist IRL (like 0000 or 0501) and that just didn’t feel authenticate to me. They were concerned about players tracking the car back to me. I really felt if they were going to model the car accurately they should model it with a valid number and I gave them the full nod to use my number. Being as most GPs are tracked anyway it wasn’t a problem for me. I’m really glad that they did in fact use a real number.
So that’s the summary of how 0337 ended up in the game. Happy to answer any additional questions"
Sent from my iPhone using Tapatalk
Sent from my iPad using Tapatalk
p.s. Turn 10 are the game developers
http://images.tapatalk-cdn.com/15/11/21/27df9d94fc64f3974f1005ccec73a35d.jpghttp://images.tapatalk-cdn.com/15/11/21/28ae88d9caef5487e3b78f4dcf9fc5d8.jpghttp://images.tapatalk-cdn.com/15/11/21/c475a5ea148c47316e0e4dc00d25e9a8.jpg
Ryan S. Mclune replied with the below which is a nice story as to how his GP2 ended up in the actual game.
"Turn 10 contacted Seattle MINI who then contacted me looking for a stock GPII. I was very happy to offer up my GP for the photos. It was kind of exciting to have thousands of photos taken of Whitworth and he was pretty excited to be in the spotlight. Turn 10 takes photos of every angle of the car with markers so they have accurate measurements and perspective. The whole process, including swapping some great stories with their photographer, took probably 6 hours. I even pulled a wheel so the photographer could get shots of the caliper and coil-over. My only modifications are black UJ valve stems and a stubby ant. I put the stock ant on for the photos at the request of Turn 10. Oh, and a Craven dipstick which I reluctantly also swapped to stock for the photos. The photos are then cataloged back at Turn 10 (right side, left side, right headlight, left headlight, right door, etc.) The modelers go to work and sometime in the future the car arrives. It was first released in the Bondurant car pack for FM5 (http://www.forzamotorsport.net/en-us/news/fm5_bondurant_car_pack) and later a pack for FM2 and of course it is in FM6. That’s also the point in time I bought my first console since the PS1 and a wheel. I have 1 game on my XBone and that’s Forza for the sole purpose of driving my car in the game. At this point I think I’ve put more miles on the virtual 0337 than the real 0337 but that’s another story. I’ve tuned the in-game GP so it actually kind of drives like the GPII as well.
As far as including the number on the GP in the game that was a decision by Turn 10. A decision I favored and actually requested. The alternative for them would have been to use a number that didn’t exist IRL (like 0000 or 0501) and that just didn’t feel authenticate to me. They were concerned about players tracking the car back to me. I really felt if they were going to model the car accurately they should model it with a valid number and I gave them the full nod to use my number. Being as most GPs are tracked anyway it wasn’t a problem for me. I’m really glad that they did in fact use a real number.
So that’s the summary of how 0337 ended up in the game. Happy to answer any additional questions"
Sent from my iPhone using Tapatalk
Sent from my iPad using Tapatalk